Frag Trek Frag Trek - Deep Space Carnage

To boldly Frag where no man has Fragged before.
Frag Trek - 7 of 9
by Mike Crowhurst

Frag Trek Home , Gadget List , Gadget Cards , Weapon List , Weapon Cards , Q Card List , Q Cards ,
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Frag Trek Gadget Deck
Adrenaline Hypospray This hypospray increases the Health and Speed statistics of the player by +2 until the end of their next turn, at which time both stats must be decreased by 2 from their final values. The card must be discarded on use.
Ammunition Box This ammunition box can be used to reload any projectile weapon. The card must be discarded on use.
Backpack The backpack allows you to hold one extra card in your hand. The card need not be discarded until the end of the current game.
Blue Keycard This security card can be used to unlock any Blue door. The card must be discarded on use
Dermal Regenerator The Dermal Regenerator can be used at any time to restore 1 Health point. The card must be discarded on use.
EMH The Emergency Medical Hologram can be used at any time to restore 3 Health points. The card must be discarded on use .
Energy Recharge This battery can be quickly adapted to recharge any energy based weapon. The card must be discarded on use.
Engineering Tricorder The engineering tricorder allows you to either:
a) Re-roll a failed power-up result.
b) Check through the top D6 cards of the gadget or weapon deck, following a successful power-up result. You may take any one card from these. The deck should be re-shuffled once the remainder are replaced.
c) Scan a discarded weapon pile to examine the contents. The card must be discarded on use.
Green Keycard This security card can be used to unlock any Green door. The card must be discarded on use
Hazard EVA Suit The Federation Hazard Team EVA suit provides strength 2 armour and also full protection against stun weapons. The card must be discarded when the armour is destroyed.
Hazard Suit The Federation Hazard suit provides strength 1 armour. The card must be discarded when the armour is destroyed.
Medical Tricorder The Federation's standard issue Medical Tricorder.The medical tricorder can be equipped to assist in healing, increasing the effectiveness of any subsequently played health card by 1. Only one medical tricorder may be equipped and is discarded when the player is fragged.
Medkit The Medkit can be used at any time to restore 2 health points. The card must be discarded on use.
Ocular Implant This implant enhances the player's vision, increasing the Accuracy stat by +1 and allowing targeting of cloaked opponents without penalty. Only one implant may be equipped on a player at any one time and it is discarded when the player is fragged.
Overcharge Battery This battery can be quickly adapted to any phaser pistol or rifle. It increases the damage inflicted by each shot fired by 1D. Unfortunately it also burns the weapon out, decreasing the total number of shots that can be fired by 1 and making the weapon useless once the energy has been expended. Weapons which have been overcharged cannot therefore be recharged. The battery can only be used once and is discarded when the weapon is dropped/discarded.
Overload This card may be played on any energy weapon that you drop when fragged, setting it on overload. Place the card face down beneath the dropped weapon. As soon as any player investigates the dropped weapons cache, the energy weapon explodes, causing a standard attack with strength equal to the ammo capacity of the weapon. This attack is not stopped by energy shields. You score a point for any Frag caused. NOTE: If a player scans the discarded weapons pile with the engineering tricorder then they may choose not to take a weapon and if so do not set off the overload.
Personal Cloaking Screen The Personal Cloaking Screen renders the wearer almost invisible, however they may still give away their position by firing. If a player fires whilst cloaked, they can be targeted but at a penalty of double the range. If they have not fried since cloaking then they may not be targeted. Their hidden status is reset again at the beginning of their turn. Each time someone wearing a cloak is hit (whether injured or not), the cloak will fail on a roll of 4-6.
Personal Energy Shield The Personal Energy Shield provides protection against all ranged energy and projectile weapons. The shield can absorb 6D worth of attacks before the field collapses. Discard after field collapse.
Phase Shift An accident in Engineering shifts your body out of phase with reality. You gradually disappear from sight and are able to pass through any object. You remain out of phase until the end of your next turn, during which time you cannot fire, be fired at or pick up items. This card must be discarded on use.
Red Keycard This security card can be used to unlock any Red door. The card must be discarded on use.
Seven of Nine's Borg Nanoprobes Seven of Nine's Borg Nanoprobes may be used to revive a fragged player. The player is still removed from the board and must respawn at the start of their own turn, but do not count as a frag and may keep any equipment and weapons carried. When respawned they start with their full Health stat -1. The card must be discarded on use.
Targeting System This targeting system can be adapted to any ranged weapon, giving a +1 die bonus to all accuracy rolls. The targeting system can be played on only one weapon and is discarded when that weapon is dropped/discarded.
TR-116 Upgrade This upgrade to the TR-116 Projectile Rifle adds a micro transporter and advanced targeting scanners to the weapon. The targeting system allows the firer to scan through solid objects, the projectile is then transported from the end of the rifle's barrel to a point just short of the intended target. This allows the weapon to effectively target and shoot through walls, although it is still stopped by energy shields. The card is discarded as soon as the weapon is dropped/discarded.
Transporter Armband The transporter armband allows the player to perform one site-to-site transport. As soon as it is played the player may transport instantly to any other map square. The card must be discarded on use.